Aion gladiator what is dp




















Yes but these are a little bit too conditional, as sleep has always been, if we talk about 1v1 then sleep can do miracles, but we have to stop pretending sleep is fear or stun or something. It is the cool down that makes it useless. Others get spammable dps skills, buffs or shields, we got yet another long cool down sleep!

It says it has low chance to resist, skills that resist skills like from a sin or painter will still resist this apparently. It is just that people with resist in sleep passive or buffs, will not resist it as easily. Nightmarish shriek says the same about low chance and could go through perfect resist buffs and the discilpline's buff that you get when the map changes but it was resisted for the modor's buff or the gladiator's fear resist buff.

Same with sure strike and more skills, they go through the evasion, so the dp daevanion should also pierce resist buffs and the cd is much shorter than the original one. This was fixed in 7. Prior to this it was flagged as irresistible pretty much.

Not all glads just a couple I know of for sure where it is habitual. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Aion Classic. Log In. Recommended Posts. Posted February 8, Link to post Share on other sites. Posted February 10, Malachyte-KT Posted February 10, Vantheria-DN Posted February 10, Probably gonna have to wait until they give us an event with some special "DP-only" skill box.

Macchi-KT Posted February 11, Posted February 11, But finally got it on last attempt. Posted February 12, I think you need to fuse 4x legendary books to get the new one. I don't recall having significant issues with Spirit Masters; that was more down to who caught whom, buffs, etc.

Sorcs though, I rarely triumphed over. Believe it or not I eventually started carrying around a cloth set specifically for when I was jumping Sorcs because it was just that bad otherwise. Yes, as I said in general. On an average skill level gladiator can deal with both and basically any class. Now when it comes to high skill level, it mostly comes down to luck of resisting slows, roots with SW. And Spiritmaster is by far the biggest counter, at 40m you are already at disadvantage if we talk about an absolute godtier Spiritmaster.

Hehe, I don't know if I would qualify as one of the top in my time, but I appreciate the vote of confidence. It was more than I just layered my sustain and waited out the worst of the damage I think a lot of Glads got trigger happy and just tried to run it down. A spirit master would make my life miserable and frustrated me with constant long range cc, but stuff would run out.. So let's ignore your attempt at repeating the word delusional in transparent tactic to strengthen an argument, shall we?

You are ignoring multiple class balancing patches. No, when Aion first came out and indeed for at least several years glads were not "S" tier. So feel free to dream, if you want "S" tier glads that keep getting buffed, play retail. Otherwise glads in classic will be solid , fun but not OP. Glad is undoubtly the least effort for most reward class, extend or not. Yes glads die fast on the front, but if they just use their lv50 aoe and extra aoes, they already did at least 10 times more damage than most can do apart from sorc magma eruption.

RvRs are heavily decided by glads, sorcs especially with WoQ and how fast clerics rez to stall out the blob fight, maybe let's put a point into templar 4k pull as well.

Especially true the higher the number of players go. I repeat you are delusional, you are trying to create some new MMORPG RvR meta here, it was always like this and is going to be like this unless they magically remove all AoEs from the game. This is such an obvious feature of RvR that it pops your eyes, different MMOs tried to solve it different ways, some add simply AoE target cap, some add split damage etc. Glad has consistent DPS, just like sin, sorc has that burst phase that is valuable during important bosses.

Yes i am looking at Tahabata last phase, and Stormwing rage buff, or even MKK illusion gate spawn, you name it. And then we did not even point out which class is the best transformed in a RvR, oh wow look at this class that has the most aoe damage but now it can also just run in and out to get healed on repeat for 10minutes with an extra AoE that comes with the transform that is by the way scales with physical stats.

Just stop it. Incidentally , must be news to you but glads aren't the only class with AOEs. Not so much for some other classes. By the way- the best transform class wouldn't be a glad- I'd vote for a cleric or temp - but what do I know- I just had and used transform rank for most of the past 11 years - I'd say at least 9. Get yourself together. Tell me what nyerking QoL change makes gladi different in the air now than it was at release? Absorbing Fury, Springing Slice kekw?

The only class I can think about having a true QoL change that affects thier performance in classic is ranger because their buffs are not 10s shared. Yes so you mention sorc as the only competitor against glad AoE capability, thanks for further proving my point and making a clown out of yourself.

I'll repeat they have a burst phase even without freezing wind. I am even playing now on an ex 1. When like gladiators push simuntaenously inside a blob transformed I dare you to say again gladiator is not the best transform.

Even without transform gladis jumping together can wipe the same amount of people by just pressing 1 button into the blob, if they use the better AoE stigma of course. Allow me to butt into all this chest pounding to comment that Gladiators excel for transform use in aggressive, bursty situations. Depending on the situation, ex holding vs attacking, I can see why a Templar might be preferable.

They're going to deal a fair bit less damage, but sustaining and taking damage the rest of your non-transform squad can't handle is important too. Body Smash chain: Reduced CD to 5 secs. Armor of Vengeance: Decreased cooldown from 3 minutes to 30 seconds, decreased duration from 15 seconds to 7 seconds, increased fear and sleep resist from to , adjusted HP absorbtion and reflect to fit the new stat jump. Concentrated Defense Shield the upgraded wall of steel : Increased the amount of parries to 30, adjusted the magic suppression effect that was , to the new stat system Magic defense with the value Charge Hard Charge : Added the improved charge version ,that was only templar exclusive, to gladiator, it increases root and slow resists by and the duration is decreased to 10 seconds, the cd is decreased to 1min 30 seconds.

Base version is changed from 3 minutes cooldown to 40 seconds. Explosion of Wrath: Decreased CD from 3minutes to 2 minutes. Aerial Lockdown: Decreased CD from 3 minutes to 2 minutes.

Strengthen Wings: Decreased CD from 3minutes to 30 seconds, decreased duration from 1 minute to 7 seconds, increased root and slow resist from to Second Wind: Reduced CD from 3mins to 1min 30secs and duration from 1 minute to 30 seconds.

Howl: Adjusted stat reduction from old atk, to new atk. Magic Defense: Adjusted stat from 1k MSupp, to the new magical defense stat, Possibly no longer requires parry, but not sure. Cooldown: 2 Minutes Improved Crushing Blow 2: Deals to a target and nearby enemies 1m away from you and makes them Stumble.

Also all your skills land critical hits for the first 5s.



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